Each chip takes up a certain amount of memory in Copen's repertoire, and since he has a limited amount of storage available to him, you can't gung-ho with equipping chips. When equipped, different chips provide different benefits to Copen, such as more bullets to work with, quicker energy recovery, and more. That sounds a bit familiar.Īnother piece of the game that is exclusive to Copen is the use of chips. Instead, they all use one main gauge that refills rather quickly when a weapon isn't used.ĭefeat a boss as Copen to earn his or her specialty weapon. Unlike Mega Man, however, each weapon doesn't have its own gauge of how many times you can use it. You see, after defeating one of the game's seven main bosses, Copen takes that boss's special attack to be used whenever he likes. 9), and then unleash your furor onto them.Ĭopen is more like Mega Man than Gunvolt is, and I don't mean by how he attacks. With Copen, you dash into a foe (no, not like Mighty No. If he's damaged without any bullets filled, then his health gauge lowers from actual damage. When Copen takes damage, a bullet goes away. Of course, like Gunvolt, there's a limit to how much Copen can use his signature ability, and that's denoted by the orange bullets on the bottom left corner of the main screen. It's really fun to dash from foe to foe, destroying each without touching the ground in order to gain more points. Through air dashing into foes, he tags targets, allowing him to fire and destroy enemies with ease. Meanwhile, Copen uses a more athletic means of attacking. The more you tag a foe, the greater the damage to that enemy from GV's Flashfield. Energy can be restored either over time, or through double tapping the down direction on the D-Pad. It takes up energy, and if you use it too much, Gunvolt overheats, making his susceptible to enemy attacks. Of course, you can't just spam the Flashfield all you want. Gunvolt uses his bullets to tag enemies, and instead of those being the main means to eliminate enemies like in a game like Mega Man, when Gunvolt pulls up an electrified Flashfield around him, all tagged enemies take damage. They thankfully also play incredibly differently from one another. Challenges range from getting a certain rank on a level through proficient play to level-specific goals such as beating a mid-boss in a specific time frame or breaking all of the windows in the cathedral stage as Gunvolt.īack to Gunvolt and Copen, these two protagonists aren't just two sides of a different campaign. The percentage of challenges completed for each character also affects what ending you get. Rather, after you beat a level, you can attempt as many challenges at once as you like, making for a much faster means of finishing off challenges and earning rewards such as materials to make new equip-able items and money. One major reason is that you aren't forced to choose a challenge to attempt, and you're not limited to picking just three at a time. The levels you play as each character are almost totally unique from one another, and each also has their own plot, select-able order of boss stages to play and beat, experience levels to earn, skills to use, and their own set of challenges.Īs a side note, challenges are much more desirable this time around. After proceeding through the opening stages, you have the choice of choosing to play the campaign as either Gunvolt or his rival from the original game as well as this one, the Adept-hating-and-hunting human Copen. One of the big draws of Azure Striker Gunvolt 2 is the ability to play as not just one but two characters. While the original Azure Striker Gunvolt was a fun romp and a nice attempt from developer Inti Creates at creating a successor to Mega Man, their second go at things, Azure Striker Gunvolt 2 is in a league of its own. 9, and 20XX, there are no shortage of titles competing to take the run, gun, action-platforming throne that Capcom's Mega Man has since abandoned. Between Azure Striker Gunvolt, Mighty No.
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